

#PEPENGA PENGO SERIES#
The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. The game takes place in an overhead maze made of ice blocks, where Pengo fights the patrolling, blob-like Sno-Bees. The player controls Pengo, a red penguin that resides in the Antarctic.
#PEPENGA PENGO ARCHIVE#
Mobygames_released 1982 Mobygames_visual Fixed / flip-screen Players 2 Scanner Internet Archive Python library 0.7.Pengo (ペンゴ?) is an arcade game developed by Coreland and published by Sega in 1982. Mobygames_also_for Atari 2600, Atari 5200, Atari 8-bit, BlackBerry, DoJa, Game Gear, Sharp Zaurus Mobygames_developed_by Coreland Mobygames_gameplay Arcade, Puzzle elements Mobygames_genre Action Mobygames_interface Direct control Mobygames_perspective Top-down Mobygames_published_by SEGA Enterprises Ltd.
#PEPENGA PENGO MANUAL#
Maze Identifier arcade_pengo Joy 4-way Joy_buttons 1 Manual
#PEPENGA PENGO ZIP#
Coin_buttons 3 Colleciton stream_only Cpu Z80 Emulator pengo Emulator_ext zip Emulator_keybd arcade Flyer These intermissions then repeat in order throughout the remainder of the game. In the sixth intermission, Pengo appears from behind the cocktail table playing "peek-a-boo" with the player. In the fifth Pengo is revealed playing himself with a cocktail table. In the fourth the penguins turn to face the player and then exit the screen in a line, reminiscent of the aliens in Space Invaders. In the third each penguin stops and salutes the player. In the first the penguins perform a small marching routine. The intermissions feature six penguins performing various routines. In a manner similar to Pac-Man, one of six brief intermissions plays on even-numbered rounds after the bonus is awarded. The wait can be stopped pushing the start 1 button. After a few seconds, the game will reset. In the attract mode, push the two joys to up, press the two action buttons and one button of start game, and it will show the credits of the game. Once the game has gone through the attract mode, the maze will change. The game will always start with the same maze on power up. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner where it safely fades away.

Alignment will also temporarily stun all Sno-Bees.Īfter 60 seconds elapse in a round without a death, the game enters into sudden death mode the music tempo and movement of the Sno-Bees accelerates. Eliminating all Sno-Bees in a round will progress the player to the next.ĭiamond blocks are unbreakable when connected in a horizontal or vertical line the player earns bonus points: 10,000 points if aligned without being against a wall or if only one diamond block is touching a wall, 5,000 points if all three are against the wall. If Pengo pushes a side wall the water "vibrates", any adjacent Sno-Bees will be briefly stunned, and are eliminated (for 100 points) if Pengo walks over them in this state. Eggs can be eliminated by crushing the ice blocks that contain them. At the start of each level, blocks that contain these eggs are briefly identified by flashing the color of that level's Sno-Bees. There are a total of sixteen levels, which repeat in order starting on the seventeenth round.Īs the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. Crushing more than one Sno-Bee at once will increase the number of points awarded. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. The player uses a joystick and a single button as controls.


Pengo (ペンゴ) is an arcade game developed by Coreland and published by Sega in 1982.
